DUKE FOOTBALL - WHAT’S NEW ON DUKE FOOTBALL GAME DAY IN 2012!
The 2012 Duke Football season is a week away and we want you to be prepared for game day. Check out below the parking, traffic, stadium, and rules changes that are new on Duke Football Game Day in 2012! For more in-depth information on everything listed below, fans should visit www.goduke.com/gameday and click on Football to reach the 2012 Football A-Z Game Day Guide.
Parking and Traffic Updates for 2012 – Fans will notice some minor tweaks have been made to improve the parking and traffic plan for football game days in 2012. Please review the items below.
- General Public Drop-off and Pick-Up Point – The General Public Drop-off and Pick-up point has been moved from the intersection of Science Drive and Towerview Drive to the West Campus Bus Stop on Chapel Drive. The change was necessary to eliminate congestion issues at Science Drive and Towerview Drive. General Public wishing to drop-off guests in close proximity to the stadium may now do so on Chapel Drive at the West Campus Bus Stop. To access the drop-off point, guests should enter campus at the intersection of Campus Drive and Anderson Street and proceed to the Chapel Drive circle. Upon arrival at the circle, notify the traffic control staff of your need to drop-off or pick-up guests at the West Campus Bus Stop by the Chapel. The staff will coordinate the drop-off/pick-up and then direct the vehicle to the closest available general public parking or egress point.
- General Public Courtesy Shuttle Lots – Guests wishing to limit their walk time may take advantage of the general public courtesy shuttle lots. All shuttles are accessible for persons with disabilities. General public courtesy shuttle parking is available in the following parking lots on football game days: PG1, GC, and H-Lot. The cost to park in these lots is $10.00 per vehicle per game. Duke employees with a valid 2013 or 2014 Duke University parking permit will be permitted to park free of charge. For the FIU game on September 1st, the courtesy shuttle will run continuously from four (4) hours prior to kick-off until 1 hour post-game. For the remaining games, the courtesy shuttle will run continuously from three (3) hours prior to kick-off until one (1) hour post-game. Pick-up and drop-off points for the courtesy shuttle are located next to the parking areas at the corner of Flowers Drive and Yearby Avenue and the corner of Trent Drive and Flowers Drive. The shuttle will run every 15/20 minutes, depending on traffic volume, and will drop-off/pick-up at the Duke University Chapel. The approximate walk-time from the Chapel to the North and East gates of Wallace Wade Stadium is five (5) minutes. Persons with disabilities that use the courtesy shuttle should follow directional signage posted designating accessible paths. Post-game guests will cue in lines at the Chapel to ride the courtesy shuttle back to PG1, GC, and H-Lot.
- Updated Pre-Game Parking and Traffic Map - An updated pre-game parking and traffic map is now available on www.goduke.com/gameday. Click on football and then scroll down to parking and traffic information.
- Tag-a-Kid Program – To expedite the return of a lost child back to his/her seat, guests may register their child in the Tag-A-Kid Program at the guest service gazebos located on the North, East, and West concourses. If children are not registered each game in the Tag-A-Kid Program, we suggest that parents/guardians place their child's ticket in the child's pocket to expedite their return in the event they become separated from their parents/guardians.
- BB&T ATM - There are no ATM machines inside Wallace Wade Stadium. However, there is a BB&T - ATM located just outside the North Gate of Wallace Wade Stadium. The BB&T - ATM will be accessible 24-7 and only dispenses cash ($20 increments) and does not take deposits.
- Informational Updates –Duke Fans will again be able to receive real time operational, parking, and traffic updates via text message and Twitter. Fans may follow us on Twitter by visiting www.twitter.com/Duke_GAMEDAY or subscribe to the text message updates by texting ‘DUKEINFO’ to 69050.
- Text Message Assistance –Duke Fans again will be able to text in any game day problems, issues or needs to the operational command center. On game day, fans just need to text ‘DUKE’ to 69050 and the message will be received and security, maintenance, or housekeeping will be dispatched to rectify the problem or issue. Please note that standard data and messaging rates may apply.
- Updated Stadium Map – An updated stadium map is available on www.goduke.com/gameday. Click on football and then scroll down to Stadium Map.
Updated Information for Persons with Disabilities – For our fans with disabilities, please take a moment to review the information below to help make your game day experience as enjoyable as possible.
- General Public Parking for Persons with Disabilities - is available in the Blue Zone lots off of Wannamaker Drive in lots B-2, B-4, and B-7. Wannamaker Drive can be accessed via the Blue Zone Iron Gate on Duke University Road. An accessible drop-off and pick-up point for persons with disabilities is available in the Blue Zone just outside the East Gate.
- Iron Duke Parking for Persons with Disabilities - is available off of Bassett Drive just outside the West Gate. Iron Dukes that need access to this lot should contact the Iron Duke Office at 919-613-7575 to acquire a parking permit before game day. An accessible drop-off and pick-up point for persons with disabilities is available on Bassett Drive across from the lot just outside the West Gate.
- Accessible Lift-Equipped Van - An accessible lift-equipped van will be available as needed for guests needing wheelchair lift assistance. Please notify a parking lot attendant upon arrival to request van service.
- Wheelchair Assistance - Guests who need wheelchair assistance to their seating sections should visit the Guest Services Gazebos located inside the entrances to the North, East, and West gates.
- Seating for Persons with Disabilities - is available around the stadium at the top of the seating bowl behind the following sections: 1, 2, 3, 4, 20, 21, 22, 29, and 30.
- Accessible Restrooms for Persons with Disabilities – Accessible Men’s Restrooms are located on the concourse behind sections 1, 22, and 32. Accessible Women’s Restrooms are located on the concourse behind sections 2, 21, and 31. Prior to the stadium gates opening please use the accessible portable restrooms that are located outside the stadium near the stadium gates and in the parking lots. For portable restroom locations around campus please see the portable restroom map located below under restrooms.
- Emergency or Severe Weather Evacuation Procedures - If an emergency or severe weather evacuation were activated, stadium event staff and ushers will be available to assist Persons with Disabilities who request assistance in exiting the stadium or seeking safe shelter.
A. The kickoff will be at the 35-yard line. The free kick following a safety will remain at the 20-yard line.
B. After the ball has been made ready for play all players on the kicking team except the kicker must be no more than five yards behind their restraining line. If one player is more than five yards behind the restraining line and any other player kicks the ball, it is a foul.
PENALTY—Illegal Formation. Five yards from the previous spot and re-kick, or five yards from the spot where the dead ball belongs to the receiving team.
C. A player of the receiving team who is in position to receive the ball has the same kick-catch and fair-catch protection whether the ball is kicked directly off the tee or is immediately driven to the ground, strikes the ground once and goes into the air in the manner of the ball kicked directly off the tee.
D. If a free kick results in a touchback the ball will belong to the receiving team at its 25-yard line. On all other touchbacks the ball will be placed at the 20-yard line.
Rationale: Data show that injuries occur far more frequently on kickoff returns than on any other play. This change is intended to increase the number of times the ball is kicked into the end zone, increase the number of touchbacks, and reduce the probability that the kicking team players will be at full speed when covering the return. It also provides the kick receiver the same kick-catch protection whether the ball is kicked directly off the tee or quickly bounced off the ground, most often occurring for on-side kicks.
BLOCKING BELOW THE WAIST
A. Before a change of team possession any Team A player who is beyond the neutral zone may not block below the waist toward his own goal line, at any angle with a line parallel to the goal line.
B. The following players of Team A are restricted with regard to blocking below the waist:
1. A lineman who at the snap is more than seven yards from the middle lineman of the offensive formation.
2. A back who at the snap is aligned with the frame of his body completely outside the tackle box or completely outside the frame of the body of the second lineman from the middle lineman of the offensive formation in either direction toward a sideline.
3. A back who is in motion at the snap and had been outside the area in B-2 any time after the ball was ready for play. All other players are unrestricted. In particular, a player who is in motion at the snap and is never outside the area in B-2 is unrestricted.
C. Inside the area in B-2 a restricted player may not block below the waist against any opponent.
D. Outside this area a restricted player may not block below the waist in a direction away from his adjacent sideline. He may block below the waist along the north-south line or toward his adjacent sideline (subject to the restrictions in Paragraph A).
Blocking below the waist by players of Team B before a change of team possession is allowed only within the area defined by lines parallel to the goal line five yards beyond and behind the neutral zone extended to the sidelines. Blocking below the waist by players of Team B outside this zone is illegal.
Rationale: This change clarifies the eligibility of players who are allowed to block below the waist. It is also intended to narrow the occurrence of dangerous blind-side blocks, including the peel-back block.
HELMET COMES OFF
A. If during the down a player’s helmet comes completely off, other than as the direct result of a foul by an opponent, the player must leave the game for the next down. The game clock will stop at the end of the down. When the helmet coming off is the only reason for stopping the clock the following conditions apply:
1. With one minute or more remaining in either half the game clock will stop and will start on the referee’s signal. The play clock will be set at 25 seconds if the player is on offense and at 40 seconds if the player is on defense.
2. If there is less than one minute in the half the game clock will stop and the opponent has the option of a 10-second runoff. The play clock will be set at 25 seconds and the game clock will start on the referee’s signal. If a timeout is available the 10-second runoff may be avoided by the use of the timeout.
B. If the player is the ball carrier the ball is dead (Rule 4-1-3-q). If it is a player other the ball carrier the ball remains alive but he must not continue to participate in the play beyond the immediate action in which he is engaged. Prolonged participation is a personal foul. Such a player by definition is a player obviously out of the play (Rule 9-1-12).
PENALTY—15 yards plus an automatic first down for fouls by Team B.
C. A player who intentionally removes his helmet during the down commits a foul for unsportsmanlike conduct.
PENALTY---15 yards plus an automatic first down for fouls by Team B.
Rationale: This change is intended to provide the players with incentive to wear properly fitting helmets or lose playing time. The safety of the student-athlete is greatly compromised when he continues to play (e.g., pursuing a ball carrier) without his helmet.
DEFENSIVE TEAM PLAYER LEAPING THE SHIELD ON A PUNT
A Team B player may not attempt to block a punt by jumping over a Team A player behind the neutral zone inside the tackle box. It is not a foul if the player jumps straight up and does not jump over the opponent. It is also not a foul if the player jumps through the gap between two players.
PERSONAL FOUL: 15 yards, previous spot and automatic first down.
Rationale: The popularity of the three-man shield to protect the punter has led to a number of injuries to players who attempt to leap over the shield. The change specifically does not prohibit a player from jumping straight up or leaping through the gap to block the kick.
INTERFERENCE WITH THE OPPORTUNITY TO CATCH A KICK
The following sentence will be added to Rule 6-4-1 to further protect the receiver of a kick:
Before the receiver touches the ball, if a member of the kicking team enters the area defined by the width of the receiver’s shoulders and extending one yard in front of him, it is a foul.
PENALTY—Same as for current foul.
Rationale: The receiver of a kick is vulnerable to injury by the coverage player who times his approach to arrive just after the receiver touches the ball and is still in a defenseless posture. This change provides a brief but important buffer area to allow the receiver a better opportunity to be prepared for the contact.